Stay. Busy.

Due to my current school schedule, and well, laziness, I haven’t been really working on projects lately. So last night I had free time and an idea, so I decided to get right to work on it. It’s a simple character, something I’ve done many times before. But as I progressed I realized just how many mistakes I was making. My topology was awful, I had done things out of order, and wasted time trying to find relativley basic commands and tools. The result looked nothing like I pictured it. I pretty much just said fuck it a restarted. I was so lost that I resorted to pulling out some old lesson PDFs from past semesters. I realized then that I hadn’t actually worked on a character for three months!

You cannot let yourself get rusty. As I said, I havent had a lot of time lately, and since I was out of practice I actually burned away two hours of my limited free time on a total boondoggle. I was messing up on simple stuff that I should not have had issues with.

I’ve decided that I need to start doing micro projects. Just like any skill, you have to keep practicing, keep those neurons strong. A micro project would be any simplistic task to help reinforce certain ideas. Make it a routine to do small, 20 minute excercises throughout the week to keep your skills sharp.

For example:

Today I created a standard cube in my 3D program, and started pushing and pulling verticies until I morphed the cube into a sphere. Then took the sphere and reversed the process to make a cube.

Little projects like that are quick and simple, but it keeps your mind active and reinforces skills, like topology manipulation in this instance. These seemingly inocuous tasks can do a lot for you, especially if you’re in a postion where you don’t have the time to constantly be working on big projects. Dont let yourself lag behind, Stay Busy.


-Jackson Carter


Welcome to Animation Fun Times

“HELP! I’ve dedicated my life to the most tedious thing I could think of!”

Animation is work, a LOT of work. When you spend 2 hours just trying to make a character walk two whole steps. When you dedicate your night to trying to figure why that characters arm decided to flail around for five frames. Or if you spend a whole week trying to create and finish just four seconds of animation. When you elect to do all of this and more, and you enjoy that? Yeah, you’re probably a bit of a masochist.

But thats just it isn’t it? It’s all worth it. You comit your time and energy into one of the most tedious activities in the entertainment industry. Through the twilight hours, you’re bashing your head against your desk, finalizing your project. When you finish, you’re left with the most rewarding feelings you’ve ever felt. That’s the magic of it all. Nothing about animation comes easy, so your victory is all the sweeter.

This blog is about sharing this passion, of making an inanimate group of pixels come to life. Here is a place where you can get tutoring, share ideas, and make things that cant be possible in real life. The world inside a computer or on a page of paper is yours to create, destroy, and breath life into. And I’m hear to help you, while you help me, and we all share our knowlege to achieve what we want and need to get through the arduous process of animation, and come out of it with something we can be proud of.

About me:

My names is Jackson Carter, I’m completing my 3rd year of animation education. I’m far from an expert but I want to share my experiences and knowledge to help you get through the hurdles of this seven layer hell that is animation. From concept art, and script writing, to modelling, rigging, texturing, animation, and post-production. This is what I want to help you readers become aquainted with, and provide valuable tips and tools to make the journey just a bit easier.

Welcome to Animation Fun Times.

And remember, “The computer fucking hates you, SAVE OFTEN.”

-Jackson Carter